Lighting is also a great counter to X-Bow and building/zoo decks. You do this when they are just next to their crown tower to make it a profitable play. Lately I’ve become really fond of using lightning to take out enemy witches, musketeers and wizards. Both Arrows and Zap work really well as replacements. You use this to take out minion horde, goblin barrel and other annoying cards. This deck doesn’t use arrows, so a fireball is really needed then. Archers still do a lot of damage and are a lot harder to counter than Minion Horde. Putting in Archers lowered the average elixir cost of this deck from 4.3 to 4.0, which is good.
With the March 2016 update Archers was put in the deck instead of Minion Horde. I’m currently level 7, but I got all the way to Royal Arena with this deck at level 6. I’m not sure how far this deck will take me, but I believe this deck will work well up to mid 2000s as well. I’m currently at Royal Arena and have yet to find any decks that work better than this one. Anyone struggling getting to Royal Arena should definitely check this deck out. Changing to this deck made a huge difference for me, that’s why I’m writing this detailed guide on it. I’ve tried lots of different decks while being stuck at Pekka’s Playhouse. This is the deck that took me as a level 6 player from arena 4 to arena 6 in just a couple of hours of gameplay. Both these cards have gotten very popular after the may update.
If you have issues with the new updates I suggest taking a look at the article on how to counter sparky and how to counter the royal giant. There are lots of changes to the meta for sure, but for arenas 4 to 6 most players have informed me that they are still very successful with this deck, but it should probably be tweaked a bit to fit better into higher level arenas. It can help you wiping swarm armies with its 3 splash damages.UPDATE May 2016: This deck with updates still works really well, even though lots of new cards were released during the may 2016 update. Go fire spirit! Go! Fire spirit is cheap and it has a lot of functions. We have pretty expensive deck here and we won’t have another expensive spell pick rage. Both are good but rage cost cheaper elixir than the freeze. But it is optional, we can choose either rage or freeze spell. The best spell to complete this deck is rage spell.
If we play with the balloon, we should enclose at least one spell as well to plus our chance in making balloon get into the enemy’s tower. While in attacking, you can use this guy as the main shield against a countering card. In defending, you can use this guy to go on the front line so your damage dealer can shoot the enemy’s support. He can be really helpful as a diversion in defending. It only costs you 3 elixirs to deploy this guy. This one is the cheapest tank in the game. The yellow mustache guy with a high amount of health is just another level of tanks. That’s why you should bring your baby dragon together with the balloon to quickly erase those armies from the arena. In most cases, if you launch the balloon your enemy will block it using the minions/horde or any swarm army. Hence, you can more likely to put some damage on the enemy’s tower since 2 air troops run and fly side by side. Despite its damage, the baby dragon has reliable HP too. In the game, you better put the balloon and baby dragon side by side.
It deals with area splash damage and also it can be a good companion for the giant. She can wipe swarm army quickly and be a great support of your balloon.īaby Dragon can pretty much handle any swarm troops. She delivers splash damage with above-average attack speed. She’s really useful in both attacking and defending. The witch, when you have the witch in your deck you’ll get more than the witch, you’ll get skeletons too. When balloon can arrive at the enemy’s tower in good health, hopefully it can drop two bombs.
Pick the card that can deal with air and ground. When you launch balloon, you better deploy minion or musketeer. Of course, we don’t let balloon without matching it with good backup. Even two drops can cause serious problem for the enemy. We need to make sure our balloon will be able to drop at least two drops of bombs. Most of the times, when you counter using the balloon, the enemy will put minions or archers or musketeer to block it. The balloon is hard to be diminished if the opponent doesn’t have any cards which can deal with the balloon. When you play using the balloon, you’ll give the enemy such a hard time if they see the balloon. This is just the Bomber on a hot air Balloon. As long the card(s) you want to use have the same job descriptions, you can always put them on board. As usual, the deck up above has a major and minor role play in the arena.